- So basically what I do is
I create a bunch of cool visual effects and VR,
and my question that I'm trying to answer with my research
is what kind of combination of shapes and colors
best represent anxiety.
So we're exploring different types of visual elements,
different shapes, different colors.
And we put them in the game,
and we're just trying to like help players kind of figure out
that the character's going through anxiety
without necessarily telling them.
- I'm currently conducting a research experiment
that studies the dark-is-more bias.
This is when people infer that more of a color
or darker of a color means more of a concept.
And essentially, students click on a link
and they would be given a task
of deciding when something was faster
or when something was slower.
And so through this, we were able to see
if participants responded quicker
when faster was darker on a map.
And we did in fact find that this was the result.